服务是在比对象和组件更高层(向业务对齐的方法)的抽象之上的定义。
A service is defined at a level of abstraction that is at a much higher (towards business alignment) level than that of objects and components.
除了对于性能很重要之外,某些设备或硬件配置也需要对象对齐。
In addition to being important for performance, object alignment may be required for particular devices or hardware configurations.
在需要页面对齐时,定义PAGE_SIZE对象。
最重要的属性之一是aligned属性,它用于在内存中实现对象对齐。
One of the most important of these is the aligned attribute, which is used for object alignment in memory.
在顺序图中,对象按竖列对齐,按照从上到下的时间线来顺序排列。
In the sequence diagram the objects are aligned at the top of the diagram, and they have dashed lifelines that extend downward.
注意,在一个32位的系统上,编译器可能并没有对变量d进行对齐,尽管它是一个64位的对象,这是因为硬件会将其当作两个32位的对象进行处理。
Note here that on a 32-bit system, the compiler may not align the variable d, even though it is a 64-bit object, because the hardware treats it as two 32-bit objects.
工具提示提供了协助画线和对象对齐的文本提示。
ToolTips provide textual hints that assist in drawing lines and aligning objects.
不过,多重视点对沿特定轴线精确对齐对象还是有帮助的。
Nonetheless, multiple viewpoints are helpful for precisely aligning objects along a particular axis .
下面我们会逐个讨论这些问题。段落对齐方式和浮动对象将在本文档的后续部分进行讨论。
We address these questions below. Paragraph alignment and floating objects are discussed later in this document.
居中和左对齐的图片和对象将转换为左对齐。
Pictures and objects that are center and left align will become left aligned.
“水平居中”可在边距参考线中心垂直对齐每个对象的中心。
Align center to line up the center of each object vertically in the center of the margin guides.
默认情况下所有对象都会对齐到网格。
既然你已为使用视点替用特效纹理做了必要的准备,在你3d对象的位置渲染一个对齐视窗的精灵应是件很简单的事。
Now that you have the impostor texture ready for use, rendering it is simply a matter of placing a viewport-aligned Sprite where your 3d object used to be.
为了解决此问题,WPF提供了一种将可视化树中的对象边缘与设备像素“对齐”的方法,从而消除了抗锯齿产生的软边缘。
To address this issue, WPF provides a way for object edges in a visual tree to "snap" to device pixels, eliminating the soft edges produced by anti-aliasing.
像素对齐是指固定内容布局以便在设备特定的像素上呈现对象边缘的过程。
Pixel snapping is the process in which content layout is fixed so that object edges are rendered on device-specific pixels.
例如,要使所有选定对象左对齐,将由主选择对象来确定对象的对齐位置。
For example, to align all selected objects to the left, the primary selection object determines where to align the objects.
例如,要使所有选定对象左对齐,将由主选择对象来确定对象的对齐位置。
For example, to align all selected objects to the left, the primary selection object determines where to align the objects.
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